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Chess.com

Principal Product Designer, Core Product

🇺🇸 Remote - US 🕑 Full-Time 💰 TBD 💻 Design 🗓️ June 18th, 2026
Figma

Edtech.com's Summary

Chess.com is hiring a Principal Product Designer, Core to lead the design of key product experiences used by millions of chess players. The role involves collaborating with cross-functional teams to create intuitive, polished interfaces for web and mobile, managing projects from concept to implementation, and driving systemic design improvements across the platform.

Highlights
  • Own design of core Chess.com product features like Gameplay, Puzzles, Bots, Learning, Leagues, and Tournaments
  • Collaborate with Product, Engineering, Copywriters, and leadership to define problems and build solutions
  • Design polished, intuitive interfaces for both web and mobile platforms using Chess.com's design system
  • Create interactive prototypes using tools such as Cursor, Claude Code, and Figma Make
  • Lead design critique sessions, mentor designers, and raise craft standards throughout the team
  • Requires 10+ years of experience designing consumer-facing products or games with large user bases
  • Mastery of UI design fundamentals including typography, color, layout, and interactivity
  • Excellent communication skills to articulate design decisions and influence cross-functional teams
  • Experience with agentic design tools like Cursor, Claude Code, and Figma Make
  • Bonus for passion for chess, gaming design experience, motion/micro-interaction skills, frontend or design engineering experience, and scaling design systems

Principal Product Designer, Core Product Full Description

Principal Product Designer, Core
Product
Remote

About Us

Chess.com is one of the largest gaming sites in the world and the #1 platform for playing, learning, and enjoying chess.

We are a team of 600+ fully remote people in 60+ countries working hard to serve the global chess community. We are here to support 250M+ chess players worldwide with the best possible product, content, and tools to serve the community!

We are a tech company. A gaming company. A content company. And we do it all with passion and commitment to the game. Above all we prize our mission-driven, flat, life-celebrating, no-corporate culture, and we look forward to meeting you and learning more about what you can bring to the team.

About the Role

We're hiring a Principal Product Designer to work on core Chess.com experiences used by millions of players every day. You will help design and build our most important features that define what it feels like to play chess online. Features like Gameplay, Puzzles, Bots, Learning, Leagues, Tournaments, and more. You'll own real problems, set a high bar for craft, and ship work that millions of people touch.

About You

You're an experienced Product Designer with a passion for games and designing highly-crafted product experiences that help people connect and have fun. You’ve got a sharp eye for UI and strong UX instincts. You sweat the details that make an interface feel intuitive and polished. You think hard about the user experience and product decisions behind them.

You love working on and managing ambiguous design problems that interweave cross-functional features and teams. You can zoom in to refine a single interaction and zoom out to see how your work shapes the whole product.

You communicate your thinking clearly, raise the bar for the people around you, and take full ownership of your work from start through implementation and beyond. If you see an opportunity or problem, you take it and run.

What You’ll Do

  • Own the design of core Chess.com product experiences
  • Partner closely with Product, Engineering, Copywriters, and leadership to help define the problem and build effective product experiences together
  • Design polished, intuitive interfaces for web and mobile using Chess.com’s design system
  • Present your design proposals and clearly articulate your decisions, backing them up with contextual rationale, heuristics, and user insights where possible
  • Build interactive prototypes to share and quickly test ideas using agentic tools like Cursor, Claude Code, and Figma Make
  • Own your projects from initial concept through to implementation and help ensure design-to-code alignment throughout the process
  • Identify and drive systemic design improvements. Not just feature-level polish, but changes that improve consistency, scalability, and quality across the entire product
  • Lead design critique, mentor other designers, and consistently raise the craft bar across the whole team

What We’re Looking For

  • 10+ years designing consumer-facing products or games, ideally with a large, active user base
  • A portfolio of your best design work that demonstrates an expertise of interface and user experience design, including examples of work that influenced product direction or elevated a design team's output
  • Mastery of UI design fundamentals including typography, color, layout, visual hierarchy, alignment, contrast, and interactivity
  • Excellent written and verbal communication skills that allow you to document and explain your design decisions
  • Ability to influence decisions across Product, Engineering, and leadership
  • A track record of teaching and applying these standards at a team level
  • Leveraging agentic tools like Cursor, Claude Code, and Figma Make in your design process
  • A sense of ownership, pride, and responsibility for your craft

Bonus Points For

  • A love for the game of Chess and knowledge of our product
  • Experience designing games or game-like consumer products
  • Examples of using motion and micro-interactions that add delight and elevate the product
  • Frontend or design engineering experience (web, iOS, or Android)
  • Experience evolving or scaling a design system across a large product

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